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Producer · Production Manager · Product Lead · Experience Designer

Where chaos
finds its shape.

I embrace the chaos. I thrive in environments where disciplines overlap and demand the ability to manage diverse people and activities, while staying focused and sharp. Producing work that holds together under pressure, and falls apart beautifully when it needs to.

Games Live Events Performing Arts Film & Theatre Art & Culture Experience Design Space & Earth Observation Public Space & Environment

About

A strange
combination
of worlds.

I'm Jakub, a producer and product lead with 15 years of experience across games, software and hardware development, live performing arts, and the space and defense industries.

I've spent years working across disciplines that rarely talk to each other, and I've found that's exactly where the most interesting things happen. I bring the rigour of defense and aerospace into the chaos of live production, and the human dimension of performance into technical environments. I've delivered successful products, given talks, sat on panels and negotiated high-level deals, and I function best when things get complicated. Military and police training, membership in the Water Rescue Service and years of working with children and youth taught me to stay calm and useful when things go wrong, and to create a safe space for people, both physically and mentally.

I'm most drawn to innovative, creative work at the edges of technology, art, public space, environment and human experience. If you're building something that doesn't fit neatly into a single category, we'll probably get along.

Jakub Brož

Work

Career highlights
and achievements

Mafia: The Old Country

Video Games

Credited on two successful AAA titles.

Production and UX leadership on Mafia: The Old Country and TopSpin 2K25 at the Hangar 13 studio.

  • Consolidated and led a global UX/UI team of 18 on TopSpin 2K25
  • Interim UX Team Lead and UX designer on TopSpin 2K25
  • Speaker at Game Developers Session 2023 in Prague
  • Game design and playtesting for tabletop RPGs
  • Published articles in a tabletop RPG zine
Production and live performance

Art, Culture & Performing Arts

Behind the scenes and on stage.

Production in the arts, and ready to bring that craft to film, exhibitions and art-tech projects in culture.

  • Produced artistic performances at festivals, including DarkShire, and at corporate events
  • Prepared costumes and masks
  • Led workshops for children and adults
  • Performed at festivals
Satellite solar array

Space Industry · Earth Observation · Satellite Imagery

Innovation in space, from hardware to data.

Key roles as project and product lead on both space hardware and Earth observation development projects.

  • Led end-to-end development of Guardian, an automated satellite imagery collection and analysis system for military and government clients
  • Secured a €420K ESA grant to develop an economic analysis tool based on satellite data
  • Managed a complex international R&D project on a flexible solar panel with Thales Alenia Space and ESA
  • Co-authored an award-winning science paper on a lunar PNT system
  • Member of a research team on planetary defense and asteroid mining
Official delegation visit

Defense · Aerospace

Defense technology and diplomacy across four continents.

Emerging technology on one side, high-level diplomacy on the other.

  • Deputy Head of Unit and interim Deputy Director of the Industrial Cooperation Department
  • Hundreds of negotiations with partner countries, institutions and organisations across Europe, Asia, the Americas and Africa
  • Diplomatic meetings with presidents, prime ministers, generals and senior military and government officials
  • Principal Space and Defense Technologies expert
  • Organized the first-ever Satellite Communication Symposium for military and industry participants

Services & Tools

Skills that travel
across contexts.

01

Production Management

The complete production cycle for games and live events, with a growing focus on film and production design.

02

Product Ownership

Building a product from zero, owning creative direction, process and priorities.

03

Cross-Discipline Leadership

Bridging engineers, artists, performers and stakeholders who don't speak the same language.

04

Game & Experience Design

User experience, storytelling and narrative design.

05

Facilitation & Public Speaking

Talks, panels and workshops, guiding groups through complexity.

06

Negotiation & Diplomacy

Negotiating with partners and institutions, up to the highest levels of government and industry.

Tools of the trade.

Unreal Engine 5 Figma Miro Perforce P4 Jira Azure DevOps ShotGrid English French

Let's make
something.

Whether you're looking for a producer, a collaborator, a speaker, or just want to have an interesting conversation, I'm here.