Producer · Production Manager · Product Lead · Experience Designer
I embrace the chaos. I thrive in environments where disciplines overlap and demand the ability to manage diverse people and activities, while staying focused and sharp. Producing work that holds together under pressure, and falls apart beautifully when it needs to.
About
I'm Jakub, a producer and product lead with 15 years of experience across games, software and hardware development, live performing arts, and the space and defense industries.
I've spent years working across disciplines that rarely talk to each other, and I've found that's exactly where the most interesting things happen. I bring the rigour of defense and aerospace into the chaos of live production, and the human dimension of performance into technical environments. I've delivered successful products, given talks, sat on panels and negotiated high-level deals, and I function best when things get complicated. Military and police training, membership in the Water Rescue Service and years of working with children and youth taught me to stay calm and useful when things go wrong, and to create a safe space for people, both physically and mentally.
I'm most drawn to innovative, creative work at the edges of technology, art, public space, environment and human experience. If you're building something that doesn't fit neatly into a single category, we'll probably get along.
Work
Video Games
Production and UX leadership on Mafia: The Old Country and TopSpin 2K25 at the Hangar 13 studio.
Art, Culture & Performing Arts
Production in the arts, and ready to bring that craft to film, exhibitions and art-tech projects in culture.
Space Industry · Earth Observation · Satellite Imagery
Key roles as project and product lead on both space hardware and Earth observation development projects.
Defense · Aerospace
Emerging technology on one side, high-level diplomacy on the other.
Services & Tools
01
The complete production cycle for games and live events, with a growing focus on film and production design.
02
Building a product from zero, owning creative direction, process and priorities.
03
Bridging engineers, artists, performers and stakeholders who don't speak the same language.
04
User experience, storytelling and narrative design.
05
Talks, panels and workshops, guiding groups through complexity.
06
Negotiating with partners and institutions, up to the highest levels of government and industry.
Contact
Whether you're looking for a producer, a collaborator, a speaker, or just want to have an interesting conversation, I'm here.